Other than purchasing new cannons, etc, I felt there was more sense of upgrade progression with Caed Nua. 15 hours in I bought the captain's quarters and pet farm. I just wish there was more to "unlock" for the ship. One made you feel like a Lord, the other, like a Captain. Owning the ship and being the captain has a fun sense of entitlement to it, just like being the owner of Caed Nua gave me the same feeling. The only thing I didn't care for was having to race back home to defend it. I also loved the patch that came later that let us send them out on missions. For those who own the Standard Edition you will be able to play starting Thursday (16:00 CEST / 15:00 BST / 7:00 PST). I loved upgrading it and doing the bounties. Endless Dungeon is out, at least the advanced access (aka early unlock) for those of you who bought the 'Last Wish Edition'. I'm fine with the ship being the stronghold this time, although I never had issue with Caed Nua in the first game. It really wasn't a dungeon meant to be completed in a single, top to bottom visit. of course, if you were able to do that, then the early levels of the dungeon would have been ridiculously easy. About the only way to really be able to handle the EP without stopping and coming back would probably have been to wait until your character was closer to the end of PoE1 and was strong enough to handle the final levels. Heck, I expect that most people did the exact same thing. I was happy with a low maintenance stronghold, and find this new stronghold as ship to be entirely too tedious.Īs for the Endless Paths, I agree and did the very same thing. And there were plenty of people who wanted a more involved stronghold for PoE2. I have a sneaking suspicion that EVERYTHING is revolving around open water and ship management/battles, and less on nice meaningful maps and multi level dungeons.įor what it's worth, remember that the player's ship is his stronghold. EVERYTHING revolved around the batmobile. I remember going back to it a few times because I would progress only so far before it told me: "You are too weak, leave now" (aka I would get my arse handed to me).Īs much as I love the ocean setting and boat mechanics, I kinda feel like Obsidian treated this like Rocksteady did for the batmobile in Arkham Knight. I'm only 20 hours in and the biggest "dungeon" I"ve come across was 4 levels.
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